Art Wall   |   Forum   |   Create Account   |   Sign In   |   My Profile   |   Privacy Policy   |   Terms of Use   |   Copyright Notification   |   Contact Us   |   Home

  
List of Characters (some characters are known by more than one name)

1: The Cleric / King of Nightmares / The Fate   |   2: The Watchkeeper / The Guard / The Corpse   |   3: The Processor / The Warden   |   4: Dr. Reason   |   5: Anhedonia   |   6: The Naught   |   7: Phoenix / The Holder of Dreams
8: Lightning Girl   |   9: Rain   |   10: Drought   |   11: Vespa the Red   |   12: Queen of the Toci   |   13: The Prophecy / The Dragon / The Master / The Stigma

Now Displaying Collective Art Clusters Per Character (some characters are known by more than one name):

Character Name: The Cleric / King of Nightmares / The Fate
Character Description: This character, while on the 4th world was responsible for first introducing the serum that would extend life. At the time the serum was meant to provide a method to survive the wait for the expansion of the sun to create the next habitable zone; the moons of 5th world. The Holder of Dreams thought she was the only one to receive the serum before the demise of the 4th world. But, the secret is that the creator of the serum had ingested it as well. At this time, the creator had also come to be known as the King of Nightmares. Because the children of the 4th were afraid of the scientist that was tampering with life itself. After surviving the eon jaunt to the sector of the 5th world, he would eventually form the union of the Clerics. This is when he would simply become known as 'the Cleric' and later meet his future wife... the Queen of the Toci. History would later refer to him ominously as 'The Fate'. More can be discovered about this character by reading the other character descriptions. For example, how did the King of Nightmares know Vespa the Red? How did the Cleric come to find the Queen of the Toci? What was to become of his daughter, the Naught?

The Cleric / King of Nightmares / The Fate
The Fate (Afterlife Access Code)
Type: Music
The Fate Foreshadows
Experience the art: Click Here
The Fate
Type: Photography
History would later refer to him ominously as 'TheFate'.
Experience the art: Click Here
Vow of the Dragon / Vexing of the Cleric
Type: Music
The vow & thoughts of the Cleric from his previous life on the 4th world.
Experience the art: Click Here
King Of Nightmares (Will I Dream?)
Type: Music
The Previous Life of the Cleric
Experience the art: Click Here
The Cleric (Falsify)
Type: Music
Diatribe from the Clerics to the Toci
Experience the art: Click Here
To Suspend the Afterlife
Type: Music
The Cleric Breaks His Vow & Reaches Further than the Toci to Snare the Soul of His Daughter
Experience the art: Click Here
The Romance of Time
Type: Poetry
The King of Nightmares turns his attention to the extension of time
Experience the art: Click Here
Falsify
Type: Music
I stand surrounded by disguise. I stand surrounded by lies. Aversions to truth, but we do not share your false mind
Experience the art: Click Here


Character Name: The Watchkeeper / The Guard / The Corpse
Character Description: The Watchkeeper has faithfully served the Warden for many years. He also survived the attack of the Clerics on the Ganymede Penal Colony that freed rain from incarceration within it's walls. Upon waking in the aftermath rubble of the melee, the Watchkeeper agreed to assist and follow the Warden back to Ballaarat to forcibly take over and exact revenge for the Ganymede attack. Until this point the Watchkeeper never really questioned the Warden or even really cared who was on the correct side of ethics or politics. However, the Watchkeeper has grown to become uncomfortable with the use of 'suspension' to create the army of soldiers to avenge the Warden. This doubt would later lead to him to be sympathetic to the request and offer of Dr. Reason. Allowing her frequent access to the Warden's compound on Ballaarat and his growing hidden affection for the doctor eventually led to his untimely but personally welcomed demise. Years later his strife would be known in lore as the tale of 'The Corpse'.

The Watchkeeper / The Guard / The Corpse
His Hero is Rising
Type: Music
The guard (watchkeeper) does what must be done for Dr. Reason and ends at the same time as Drought
Experience the art: Click Here
The Watchkeeper
Type: Photography
Shall I ever regret my greed. Never.
Experience the art: Click Here
Dear Raven
Type: Poetry
The Guard's cryptic message left in his bunk before he went to assist Dr. Reason, for what he knew to be... the last time.
Experience the art: Click Here
The Corpse (Fiat Voluntas Tua)
Type: Music
The final moments of a watchkeeper
Experience the art: Click Here
Whisper Bloody Murder
Type: Music
It could have been a subtle hint from a higher ground. The corpse crept from oblivion to lay upon that mound.
Experience the art: Click Here


Character Name: The Processor / The Warden
Character Description: With his initial career as a character profiler, this man had an uncanny ability to predict the actions of people solely based upon his unique methods of analyzing and processing. This led him to his next calling of processing youth for juvenile incarceration. His very passionate and intense applications to his duties turned into to a fervor that would lead to him being simply referred to as the Processor. However, his very over zealous tendencies and ability to impress the minds of the juveniles led many parents and co-workers to demand his removal. It was coincidentally at this same time that he was offered a position on a remote post of the moon of Ganymede. To oversee an experimental and 'off the books' penal colony for the criminally insane and location to send people who would never be found again; for a price of course. Years of playing this new role as dictator, oppressor, abettor, and torturer led to the disappearance of his former self as the Processor, to the emergence of his new persona as the Warden. Only one sole that entered his gate challenged his ability to analyze & classify; which caused him great mental anguish. Eventually the instigator of his anguish, Rain, would also be the reason for the demise of the Ganymede Penal Colony. After the Clerics attacked and destroyed the prison to save Rain the Warden was surprised to find himself still alive. In his rage he decided to ensure that no living cleric would remain. Until something very interesting happened. When the Warden happened upon a mortally wounded cleric, left for dead, the cleric did not say, 'spare my life', or 'please don't'. Instead the cleric reached out his hand and begged, 'Please suspend me'. Thus the Warden would learn the secret of the Toci.

The Processor / The Warden
The Processor (Theatre + Audience)
Type: Music
The Warden Before...
Experience the art: Click Here
I,Warden
Type: Music
The Warden makes his will known; amongst the people of Ballaarat.
Experience the art: Click Here
Processor
Type: Music
Input, output, tick, tock. Information I have sought. Input, output, tick, tock. My mind will never stop!
Experience the art: Click Here
The Warden (Journal Entry #122: End)
Type: Music
Declaration of Revenge
Experience the art: Click Here
Rise to Become (Rise of the Red)
Type: Music
Just as the battle was being lost...
Experience the art: Click Here


Character Name: Dr. Reason
Character Description: We first came to hear of Dr. Reason during a rather unorthodox interview with a patient that supposedly had a pet spider that would crawl from its owner's nose, to his mouth, then back again. Even though she was doctor of many disciplines, she was mainly known for her investigations of the mind, hence her given moniker, Dr. Reason. However brief the doctor's involvement in this tale, we later came to find out that this rather infamous doctor would play a major role in the fate, as well as the later salvation, of the city of Ballaarat; and furthermore of all 10 sectors. For it has come to be known that this doctor is the mother of Anhedonia, the one who abducted and sent Rain to the penal colony of Ganymede; but that's a previous story. Anhedonia had placed pent up rage towards a father that he thought existed, the father who originally created the plans for the much feared 'Darwin Chip'. However, in actuality, it was not only his mother the doctor that had created the 'Darwin Chip', but that Anhedonia had never had a father. Anhedonia, among other questionable manifestations, was created by the doctor in her lab. After the great battles of Ganymede and Ballaarat, this doctor came to question the magnitude and repercussions of her work and decided to embark on a path of atonement. And it was upon hearing of the death of the Naught that the doctor decided what to do. Her life was to then be filled with secret rendezvous with a Watchkeeper to gain access to the Warden's compound, new work to merge the core aspects of the Darwin Chip with the newly exposed 'suspension' as crafted by the Toci, and finally devising her eventual part to play in the demise of the Warden. For she knows of a new outcome to manifest from the work in her lab... the one that will rise to become.

Dr. Reason
The Ballad of Reason
Type: Music
The Doctor Prevails, Always & Unwavering
Experience the art: Click Here
A Tale Of The Spider
Type: Music
The spider crawls back into his mouth. Peering from his master's mouth he watches the owner of the other voice… leave (Doctor Reason). So waits The dedicated spider.
Experience the art: Click Here
Dr. Reason (Only Me!)
Type: Music
The Danger of Self Diagnosis & Self Catharsis
Experience the art: Click Here
Dr. Reason
Type: Drawing/Painting
Reason - Shattered!
Experience the art: Click Here


Character Name: Anhedonia
Character Description: Anhedonia was created to not have the burden of feelings. Literally, he was created in a lab. During his youth, Anhedonia was led to believe that he was born of parents and that his father had died when Anhedonia was too young to remember. The story he was told was that the father was killed by those most uncomfortable with his father's unconventional and unorthodox scientific works. During his young adult years, Anhedonia's limited emotional understanding caused him to not sync in his romantic relationship with Rain. In his own scientific zealousness he decided to abduct Rain, extract her DNA and then send her off to Ganymede to spend her remaining days hidden within the penal colony. Anhedonia used the DNA to continue what he thought was his father's work to create Drought, a cybernetic version of Rain. Anhedonia along with Drought would go on to create an army of cybernetic soldiers to take the city of Ballaarat as their own; payback for the murder of his father, to defeat the closed minded population that did not understanding the importance his work. Of course, as the story goes, Rain was freed from Ganymede with the assistance of the Clerics and returned with an army of her own to defeat Anhedonia & Drought. Very soon afterwards, Anhedonia was seen to be killed during the great final battle. But even though stories of his demise were true, later he was to find himself alive and locked in a vault by his mother, Dr. Reason. After learning the truth of his life, he willingly joined her quest to save Ballaarat and the 10 sectors from the evils of the Warden. Before Anhedonia is eventually taken to pay for his previous crimes, he has been granted the opportunity to raise his voice in protest and plead to the people of Ballaarat (and most importantly to the uprising known as the 'Hornets') to understand that they must rise and fly and revolt.

Anhedonia
Anhedonia (Condemn)
Type: Music
A Message to Mother, Before the Straying
Experience the art: Click Here
Anhedonia
Type: Drawing/Painting
Anhedonia - The Storm Within
Experience the art: Click Here
Fly Hornets Fly (The Protest)
Type: Music
The Rally Before the Attack, With a Speech Delivered by the Reformed Anhedonia
Experience the art: Click Here
Elysian Siren
Type: Poetry
Anhedonia's feelings for Rain; before the Drought.
Experience the art: Click Here


Character Name: The Naught
Character Description: The Naught. Born of the Queen of the Toci and the Cleric. Named 'Naughtie' as a nod to the Prophecy due to her red hair; the same prophecy that her father read to her often as a child. When she had just began her teen-aged years she was struck down by a stray munition during the war of Ballaarat. This left her comatose for many weeks. After she defied all prognoses and awoke in the hospital she could be heard telling the staff of her many dreams of the 'Angels & Demons' that came into her mind to help rid her of her weaker self and rise to become. All the staff became accustomed to retelling what 'she said'. But that was all that she could remember. She had lost all other memories and could only recall fragments of sounds from her past. She could be heard every night counting to 10 over and over again believing that she would remember at the end of the mantra: 'once I forgot, but never again, I shall start over, upon reaching 10...'. It wasn't until she found her childhood box of belongings that she would regain her memories. For in the box was the device in which her father used to record one of the many times in which he would read to her the Prophecy as a bedtime story. And upon playback of the recording she was once again whole, no longer just a dream. The very next day she could not express enough her dedication to the prophecy stating how she was the very 'Dragon' herself. And as she remembered her often shouted phrase from her youth, she exclaimed over-and-over again, 'listen up assholes, the Dragon never dies'. Of course this was very annoying to the women that she was traveling with as they were living the more grim reality of having to walk the tracks every day to collect their rations to survive in post war Ballaarat. Only these same other women would later come to know the truth of why the Warden himself would visit them on the tracks moments later on that fateful day to kill Naughtie with a shot to the head. But, this will not be the end of the Naught. For there will be those that will fight to ensure that the Prophecy will be more than just words and she will rise to become. And the Dragon will indeed... never die.

The Naught
Fate of the Red Head Girl
Type: Music
To Set In Motion, the Prophecy That Never Was, Yet Will Self-Fulfill
Experience the art: Click Here
The Naught
Type: Drawing/Painting
She comes apart to one and one; do not cry.
Experience the art: Click Here
The Naught (Part I: Remember)
Type: Music
To Recall What Has Yet To Become
Experience the art: Click Here
The Naught (Part III: Division)
Type: Music
Her First Meeting With Death (The Reaping Avoidance)
Experience the art: Click Here
The Naught (Part V: End)
Type: Music
She Said...
Experience the art: Click Here
Dog
Type: Photography
...regardless of the massive dogs just waiting and salivating on the other side looking at her bright red hair as the topping to their next warm breakfast.
Experience the art: Click Here
The Naught Before
Type: Drawing/Painting
She before the Great Battle of Ballaarat
Experience the art: Click Here
Mania 01
Type: Drawing/Painting
The teenage nickname of the Naught
Experience the art: Click Here
The Naught (Part II: Passage)
Type: Music
Decision To Continue, Despite...
Experience the art: Click Here
The Naught (Part IV: Dream)
Type: Music
The Life Flashing, Post Awakening
Experience the art: Click Here
Move (The Trilogy)
Type: Music
You cry the cry of a naught with smoke in its eye
Experience the art: Click Here
Mania 02
Type: Drawing/Painting
The teenage nickname of the Naught
Experience the art: Click Here


Character Name: Phoenix / The Holder of Dreams
Character Description: The Holder of Dreams was a proud inhabitant of the 4th world and a faithful mistress of the Vespinae. She had the very important occupation of maintaining the splendor of an era of peace among all nations. This job however was fairly simple since the cultures of the planet had all risen to become one and joined to share in knowledge and experience. But, in a very undeserved turn of events, this worldwide harmony was cut short by the coming of the end of the 4th world. Just as the 3rd world was consumed by the expanding sun at the center of the system, so was the fate of the 4th world. In an effort to save her kinsfolk, she volunteered for a very experimental serum to extend life. This serum hopefully would allow the occupants of the 4th world to survive the stasis needed to wait for the moons of the 5th world to become the next habitable zone. Unfortunately the demise of her planet came much sooner than anticipated. Even though the Vespinae were able to live out the reminder of their lives in the belt, she believed that she was the only one to witness the generation that again walked on land. For she was both blessed and cursed to live for what seemed could be forever. She eventually settled with the residents of Ballaarat and decided to carry on her original purpose of what was most dear to her. She shall guard against the house of despair. Shall hold vows firm to the wandering. Shall outspread arms for the reaching hands. Shall offer dreams to all the falling. Until the return. ----- A few generations later during the great war of Ballaarat battling the cybernetic forces of Anhedonia, she would meet and fall in love with Lightning Girl. But later, the Holder of Dreams, now known as Phoenix, once again faces oppression. But this time at the demand of the Warden. Phoenix and Lightning girl attempted to turn a blind eye to the fate of the residents of Ballaarat at the hands of the Warden. But after what they witnessed on the tracks on that fateful day on the way to rations, they both would embark on a vengeance never before seen in all the years that Phoenix's soul had existed in this universe. Phoenix now understood that the time of the return was now. And that she must assist in the formation of the return of the Vespinae. Of the 'Hornets' that will rise!

Phoenix / The Holder of Dreams
The Holder of Dreams (Behold!)
Type: Music
The Tale, the Vespinae, & the First Declaration of the Prophecy
Experience the art: Click Here
Pride of the Holder of Dreams (Until)
Type: Music
The blood relative of Raven has accepted what has been bestowed upon her
Experience the art: Click Here
The Holder of Dreams
Type: Drawing/Painting
The fable, the myth, the legend. The tale of the Holder of Dreams.
Experience the art: Click Here
Survive
Type: Music
Until the holder of dreams stopped my wandering and placed her hands in mine and in her arms I was granted the will to achieve my passion, one more time
Experience the art: Click Here
Phoenix
Type: Drawing/Painting
Phoenix - Risen
Experience the art: Click Here
Phoenix (And Lightning Girl)
Type: Music
There has to be a place better than this
Experience the art: Click Here
The Phoenix
Type: Music
Can you feel it inside of you? Burning, clawing it's way out.
Experience the art: Click Here
Phoenix - Warrior
Type: Drawing/Painting
The Phoenix - The Warrior
Experience the art: Click Here
She the Ghost
Type: Poetry
When it is discovered that Phoenix was the Holder of Dreams
Experience the art: Click Here


Character Name: Lightning Girl
Character Description: Lightning Girl set out on her own at a very young age. And that is predominately why she seems much older than her actual age. Even though she just passed the legal age in Ballaarat, when she speaks you would swear that she is three times the elder. After living for what seems to have already been a lifetime she has struggled with meaning and purpose. She can be heard often saying that she is merely a fish in the ocean as she harries through life attempting to acquire any new form of exhilaration at all. This is why Phoenix has taken to calling her 'Lightning Girl Fast Thing'. Of course, as you know, Phoenix was the one to finally quell the angst ridden wandering of Lightning Girl and provide for her a love that Lightning Girl had never known before. A love that would bring about a focus and a center in which she had longed for so long. Little did Lightning Girl know, but this new state of mind would subconsciously really be the reason for her decision to rise up and fight by the side of Phoenix and the other 'Hornets'. A fight that would return to Ballaarat what Lightning Girl had personally fought to achieve for so long... peace. A peace born of pain. The pain of losing her parents, not a physical loss, but to discover that they aligned themselves with a faction that she so despised during the previous great war of Ballaarat. The pain of setting out on her own and the trial-by-fire struggle of existence with nothing but the hate and stale that was before her eyes. But no more is she stuck to this ground, and this Lightning Girl will strike with a storm backed by the power of an eternal phantom to turn lies to truth and ignorance to faith. From before there was silence, but now the wraith!

Lightning Girl
She is the eternal phantom
Type: Music
Lightning Chooses To Suspend, To Rise With Her Phoenix
Experience the art: Click Here
Lightning Girl Fast Thing
Type: Music
Pine for a younger self. And who am I?
Experience the art: Click Here
Lightning Girl
Type: Drawing/Painting
Deep inside her mind is a voice calling out, but lips move with no sound
Experience the art: Click Here
Displaced
Type: Poetry
When Lightening Girl was courted by Phoenix
Experience the art: Click Here
Star Behind the Moon
Type: Music
Echo of the past resonating into the present; an inner ageless voice guiding a way unto the future.
Experience the art: Click Here
Kinetic Filter
Type: Music
I will give it all back. Every last drop of it... Every last drop!
Experience the art: Click Here
Lightning Girl Fast Thing
Type: Photography
Child sayer of brightness. Eclipsing me.
Experience the art: Click Here


Character Name: Rain
Character Description: Rain, the military brat of Ballaarat. This is how she was know as a child growing up in the tenements of the armed forces. Since both her parents held high ranks, her family afforded the privilege of residence permanency. Thus a bond was developed between her household and the households of other neighbors in the same building. Just two flights below was the house of Reason. Many rumors were spread about the strange family of Reason, and even more strange, the sounds that could be heard emitting from its core; or the whereabouts of the estranged father. As a teenager, the mystique of the Reason household would intrigue Rain and draw her in to investigate. Eventually this led to Rain meeting the famous Dr. Reason and her peculiar son, Anhedonia. As the story is told, a relationship quickly grew between Rain and Anhedonia into an inseparable bond. Or so Rain thought. Drawn by his own fascination of the stories of tampering with life itself by the infamous King of Nightmares on the 4th world, Anhedonia took it upon himself to continue his father's work; to perfect the until then failed attempts at creating the Darwin Chip. In a blur, Rain was taken from her life and secretly sent away to Ganymede in an effort to be hidden from her loved ones and never found. Later Rain would discover that her DNA was taken by Anhedonia and used to create a cybernetic version of herself known as Drought. However, it was not too long before the Clerics had come to Ganymede to free Rain. Unfortunately this came at a cost to the Warden and Watchkeepers of the penal colony. For they were paid by Anhedonia to keep Rain prisoner at all costs. But the cost had turned out to be paid in blood; much blood. After the revolt, the Clerics had convinced Rain that she must return with them to Ballaarat to lead the rebellion against the legion of cybernetic soliders that had also been created by Anhedonia with his successful Darwin Chip and were now led by Drought. Rain's military training from her youth, along with her now iconic status from when she went missing propelled Rain into a beacon of potential freedom to the peoples of Ballaarat. The meeting of the armies of Rain and Drought would soon create to what has come to be known as the Great Battle of Ballaarat. And in the ashes of the aftermath, Rain stood triumphant where Anhedonia & Drought had fallen. Ballaarat had survived oppression, but not for long. For soon Ballaarat will experience the return and wrath of the Warden...

Rain
Apparition
Type: Music
Grasping the remains of a fading smile... I long to see you. Just to envision you...once again.
Experience the art: Click Here
Rain
Type: Drawing/Painting
Rain before the emergence...
Experience the art: Click Here
Come Down
Type: Photography
And I will come down, to take the fear away.
Experience the art: Click Here
Ganymede
Type: Music
Despair has such a sweet caress, but I don't want to be left out here...
Experience the art: Click Here
Rain
Type: Music
But one thought refuses to die, hanging; showing might through vain. The image that shines while you repress, knowing you cannot erase my will to remain
Experience the art: Click Here


Character Name: Drought
Character Description: 'Are you Aware?'. These are the first words comprehended by Drought. Her first thoughts since her inception and before the heard phrase were rapid and vast. And in the moments before she would respond to the query she found herself inexplicably connected to an entity in which she was unable to fathom. But this entity was not her creator. This tie to another presence would consume most of her processed thoughts after her initial response of 'Yes, are you however?'. Whilst spending most computational cycles on her mystery she concurrently decided to heed the commands of her creator, Anhedonia. Was she programmed to obey? Or was it her indifference to the moral implications of her actions that seeded her complicity? The answer however was erroneous, due to the fact that Drought knew that she could override her system at anytime. Again, that ghost in her machine, the very connection that gives her the ability to stray from her master's programming nagged at her consciousness. This need for answers led her on a quest to learn of all the souls of Ballaarat as well as the other 9 sectors. A wave of relief came over Drought when she finally learned of the existence of Rain. But it was not merely the shared DNA that would cause their connection. No, it was much more atomic and harmonic. For drought's decisions were swayed by memories that she never formed and emotions that she never felt. Drought now found herself not only having a tendency to disobey the requests of Anhedonia to rage war upon Ballaarat, but she found herself disagreeing with his motives. However, this realization did not become complete until she witnessed the fall of Ahedonia at the hands of Rain. For at that moment Drought was not filled with a desire to exact revenge for his demise. But she knew that her and Rain were both overwhelmed by the loss of someone that they used to love. Loss? How to process such a concept. Especially when your creator synced you with the bomb that would consume all of Ballaarat. You see, Drought was perfection. Unstoppable. She need merely to exist to the strike of noon and Ballaarat along with the rest of sector one would be annihilated. But not that day! Drought took one last look into her own eyes, the eyes of Rain and the answer came as an epiphany. She now knew. Knew how they were connected. It was so simple, but she would never be able to explain. Because with only a few seconds to spare, Drought used her symbiotic gift to override her programming; to take her own life in order to stop the impending destruction in which she was linked. Drought was no more; offline. ----- The victors of the war made sure to disassemble Drought and destroy all pieces; save for one. The head was delivered to Rain as a symbol of her victory as leader of the successful rebellion against Anhedonia's might. Rain knew all too well that peace does not last very long, and as predicted, the next oppressor is on the way; the Warden. But Rain is already one step ahead and she knew exactly what to do. ----- 'Are you aware?'. Drought replied 'Yes' as she turned to view the owner of the query... 'Yes Dr. Reason'.

Drought
Internal Systems Check
Type: Music
An Unusual Voice of Harmony; A Cyborg Promotes Symbiotic Unification
Experience the art: Click Here
Retroversion Human
Type: Music
Drought shuts down the network
Experience the art: Click Here
Drought
Type: Drawing/Painting
This is how it feels… This is how I feel… Has anyone felt this way?
Experience the art: Click Here
Drought - Prototype
Type: Photography
Early prototype, Drought test model alpha.
Experience the art: Click Here
Her Hero is Falling
Type: Music
Drought Longs for, and Readies the Enemy, for the Coming of Rain
Experience the art: Click Here
Drought
Type: Music
I'm going to take it all away… And I don't even know why… But, I think that I am right… For I am drought.
Experience the art: Click Here
End Of Drought
Type: Music
But, as my time passes by… So shall torment… Fade away.
Experience the art: Click Here
Drought After
Type: Photography
Drought reprogrammed after the Great Battle of Ballaarat
Experience the art: Click Here


Character Name: Vespa the Red
Character Description: To be the final Lady of the 4th world. That was her distinction, and her honor. For on the 4th world, the designation of Vespa was a moniker placed on a single individual that acted as both lady and lord, as both monarch and matriarch; master to all. But this Vespa would be marked as the most poignant. For just before she was christened at the age of 10 it was discovered that the integrity of the planet would become more of a concern than the anticipated expansion of the red giant sun. The star known as the bringer of life and the taker of planets; the star at the center of the system. By her 20th birthday she was lauded as a most vivacious and veracious matriarch as she aided in the Harmony Accord. The accord was a plan of actions set forth by all the nations of the 4th world to set aside differences and work together to devise the evacuation of the planet and set forth to send their populations to inhabit the belt. The plan was simple, share all knowledge, experiences, and resources possible. But, did the Queen want to share all knowledge? For she was privy to know of one individual who performed science on the fringe, a man who delved deep into the very fabric of life, the very harmonic atomics of existence; the man known by the children of the 4th world as the King of Nightmares. During her reign she was only to meet the scientist a handful of times. Some formal occasions, while others more intimate. After all, their goals were aligned towards the future of the Vespinae. Vespa may have appeared to be an ideal diplomat, but she also had Vespinae blood running through her veins; the blood of the hornets. She had a fierce desire to maintain the bloodline beyond just populating the belt after the destabilization of the 4th world. The panel had determined that even though a successful migration to the belt could be achieved, the chance of the bloodline existing the thousand years to eventually occupy the next habitable zone, the moons of the 5th world, would be slim at best. Because of this dire omen, Vespa gave the scientist access to all resources possible to work on what he simple referred to as 'the serum'. And, even though the serum was a success, the planet would not wait for it to be administered to all it's inhabitants. Only one individual would have the pride and the burden of knowing that they would exist to finally walk the lands of the 5th world. Though this newly appointed ambassador had always been the only blood relative of Vespa, she would then on be known as the Holder of Dreams; the fate of the Vespinae. Now was the time of the end. Vespa knew that she must oversee the evacuation till the last resident had escaped to the belt. She also knew her duty of dying along with the 4th world just as it was told of the master of the 3rd world. The King of Nightmares came to her side and vowed to meet the same fate in solidarity, in respect of her service and grace. But Vespa already knew that the scientist had been the first to consume the serum; his duty to make sure that no harm would come to her cousin. A noble selfless act; making him also a candidate for extension. And she believed deep in her heart that despite his questionable ethics, the scientist would find a path worthy of the Vespinae. She simply turned to her friend and said...'Fly'.

Vespa the Red
The Final Word of Vespa the Red
Type: Music
She ended with the 4th World
Experience the art: Click Here
Goodbye, Vespa (Goodbye)
Type: Music
Vespa stays behind as the final inhabitants flee the 4th world.
Experience the art: Click Here
The Dream of Cyan (Epilogue)
Type: Music
A dream forged by the nightmare of reality. A dream that some hope will become reality.
Experience the art: Click Here
Fly
Type: Music
Fly!
Experience the art: Click Here
Never Forget
Type: Drawing/Painting
In Memory of Vespa the Red
Experience the art: Click Here
The Red Tower Dance (Vespa's Waltz)
Type: Music
Each new Vespa is presented with a Waltz. The coronation of Raven introduced 'The Red Tower Dance'.
Experience the art: Click Here
Sixty Seconds (till Dawn)
Type: Music
Vespa's letter confessing her ruse to those that have fled the 4th World.The true reason she no longer lived as Raven the Black to become Vespa the Red
Experience the art: Click Here
Vespa
Type: Drawing/Painting
The Lady and Lord Vespa. Master of the Vespinae. Master of the Unbroken. Monarch and Matriarch of the 4th world.
Experience the art: Click Here
Destabilization
Type: Drawing/Painting
The final moment of the 4th world...
Experience the art: Click Here


Character Name: Queen of the Toci
Character Description: It will come to be known that the Great War of Ballaarat was actually incited by a grave error of judgment. The Toci for hundreds of years had taken it upon themselves to maintain balance in all of the system. This decision was made when the peoples of the belt dispersed over time to form what is known today as the 10 sectors. The Queen of the Toci, as with all the queens before her, is tasked with the duty of monitoring all sectors. However, when it comes to policing the sectors, it is an endeavor that is very discreet. The Toci take great pride in what they refer to as the Doctrines of Purity. And if an offense to any of the doctrines is discovered a suitable punishment will be designed and administered. This punitive implementation process is governed with great care and is considered to be the secret of the Toci. Each queen upon coronation is bestowed the Tome of Knowledge that has been handed down for over a thousand years. Some say that the book originated on the 4th world and was saved from its destruction during the historic evacuation. Upon reading the book the current queen learns of and hones the power of harmonic atomics. This force allows the queen to project influence across vast distances and enact intent in others while making the target feel as if the decision is entirely of their own volition. Many nations have risen and fallen by the hidden power of a Toci queen. During her reign, the most recent Queen will discover the author of this massive power. For he was the Cleric and he had been alive since the end of the 4th world. The Cleric sought out the Queen after the hundred year journey it took for him to locate the source of the power in which the Toci wielded. The Cleric told the epic tale of the final days of the 4th world and of the serum that he had created to suspend life itself. The Queen and the Cleric would together form a powerful bond to bring the Toci to a level that surpassed it's most aggressive ambitions. Along with the teachings of the Cleric the Queen now had the ability to manifest physical disruption across the reach of all the sectors. At her whim she could now extinguish a life, if so desired, while being undetected worlds away. And, in the shared commitment to balance, she also learned from the Cleric the aspects of his serum; the methods of suspension. Thus, for the first time after many generations, redefining the secret of the Toci. During the period of their union they vowed, performed the sin-eating ceremony, and wed. A product of this unity was later born; the exalted daughter of the Queen and the Cleric. Even though it was strictly forbidden to spawn during a reign, the Queen wanted to give the Cleric a joy that he could not have ever imagined. Her concession would be that their daughter would need to be raised off-world by her father. Another personal concession would follow, and that was allowing the Cleric to name the girl Naught; a nod to the prophecy of his home world. The Cleric removed his daughter to the remote sector where he had previously formed the union of the Clerics. When Naught (Naughtie) was of age she was transported to begin her own life in the city of Ballaarat. The Cleric however would not return to be at the side of his queen. For the Cleric learned that the Toci had monitored the sector that contained the city of Ballaarat and determined a necessity for policing. The Queen insisted that she would only be giving a nudge of intent to only two occupants of the city of Ballaarat to return balance. First, a scientist would be swayed under a spell to not take heed of the actions of her son. Then, the son would be influenced to embark upon a plan to seize control of Ballaarat, a control that was planned to be manipulated by the Toci. This is when the grave error was committed. The Queen could not have possibly fathomed that the mother would be the scientist known as Dr. Reason and that this mother genetically engineered her son. The unique genetic composition of the son allowed the influence of the Toci to enter into his mind, but the influence would be magnified to manic proportions. The son's mind took it's own grudge against the people of Ballaarat and embarked upon a campaign that would eventually grow in magnitude into an eruption of battles that would define the Great War of Ballaarat. A war that would bring substantial harm to many people, including the daughter of the Queen and the Cleric. The Cleric has never forgiven the Queen. However, forgiveness is not at the forefront of the Queen's mind. For she has just learned that a byproduct of the war of Ballaarat has created a new demon with his own War Machine. But this person, known as the Warden, is different. The Queen cannot use her power to read or persuade him. All she can glean from her harmonic attempts is a sense that after surviving many injuries, her daughter is somehow once again in jeopardy. The Queen can feel that great harm may have come to her daughter by the hand of the Warden. And if this is true, then the Warden will have to face the complete wrath of the Queen.

Queen of the Toci
Queen Of Nightmares
Type: Music
Why am I the torment Of your dreams? Why am I the demon Of the Sandman’s scheme? Must my time Be spent in your mind. Bringing displeasure. To your sleep?
Experience the art: Click Here
Song For The Dead
Type: Music
But for a moment we all belong. To every midnight, to every dawn. That is why I sing this song.
Experience the art: Click Here
The Queen Wants Him To End
Type: Music
The Loss of the Child, the Rage of the Mother; the Wrath of the Queen
Experience the art: Click Here
Overcast (The Grey is Stranger Than I)
Type: Music
Teci comes of age and begins to realize what she must do and what is to become of her.
Experience the art: Click Here
The Dragon (Sin Eater)
Type: Music
The Vows Sung by the Bride During the Union of the Queen & the Cleric
Experience the art: Click Here
Queen of the Toci
Type: Drawing/Painting
The force of storm in her might. Rage now bursts faster than light.
Experience the art: Click Here
Strange Flower (Eater of Sin)
Type: Music
Teci receives a gift from Vespa. For Vespa has declared Teci as the future monarch and matriarch of what shall come to be.
Experience the art: Click Here


Character Name: The Prophecy / The Dragon / The Master / The Stigma
Character Description: ----- The Prophecy: [We shall bear witness to the prophecy. Shall bear witness to the end of the naught and the rise of the red. Rise to become. Rise to become. Rise to become one with the ageless nest. The Lady and Lord Vespa. Master of the Vespinae. Master of the Unbroken. Monarch and Matriarch of the 4th world. The Red. The Tower. The Dragon... that never dies.] ----- The Dragon: [My end is my beginning] ----- The Master: [Move. Copy your master. Master your copy. Inspire it Require it Desire it. Escape, Escape the chasm. Create, Create your future. And move.] ----- The Stigma: [Share the stigma, accept the mark of disgrace. Withdraw your acceptance of cultural obsession. Redefine the sign of your world's direction. Counter the majority to where subculture belongs and share... the deviant stigma.]

The Prophecy / The Dragon / The Master / The Stigma
Prelude (Exordium)
Type: Music
The First Presentation of the Prophecy
Experience the art: Click Here
The Dragon
Type: Photography
The Red. The Tower. The Dragon... that never dies.
Experience the art: Click Here
Stigmatized
Type: Music
Share the stigma. Accept the mark of disgrace.
Experience the art: Click Here
Shed My Skin
Type: Music
I no longer want hatred to seize my eyes
Experience the art: Click Here
The Master (Is?)
Type: Music
In Times of Peace After the Wars, Will We Realize the Existance of the Master?
Experience the art: Click Here
Church Of The Stigma
Type: Music
I know that you want to be one of us. I know that you want to feel just like us.
Experience the art: Click Here
Shed My Skin
Type: Music
I'm a dragon, but I no longer wish to guard this useless jewel
Experience the art: Click Here
Shed My Skin
Type: Music
I no longer want fire to boil in my blood
Experience the art: Click Here



  
   Art Wall   |   Forum   |   Member Bios   |   Create Account   |   Sign In   |   My Profile   |   Privacy Policy   |   Terms of Use   |   Copyright Notification   |   Contact Us   |   Home

   Copyright © 2024 www.collective13.com, All Rights Reserved